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Pipeline Engineer Intern

Epic Games is looking for a Pipeline Intern to work in our art pipeline building tools, processes, and workflows to improve artist efficiencies. The Pipeline Developer Team provides critical studio support to project artists and department leads across all Epic projects. A developer design, develop and implement new tools and processes, as well as support existing code, for multiple projects, departments, and teams.

Responsibilities:
  • Provide support and development of tools and procedures to extend and enhance the pipeline.
  • Assist leads and artists with troubleshooting of production problems. Issues may include problems with fur, clothing, particle effects, animation, rendering, or data flow.
  • Support and work with multiple departments, including Concept, Modeling, Rigging, Animation, Lighting, FX, Production, and Research and Development.
  • Ensure software development follows studio policies and guidelines, and, in some situations, establishing what the guidelines should be.
  • Work closely with other Pipeline Developers, Engineers, Producers, Leads, and Art Directors to maintain and further the production pipeline.
  • Assist in training and mentoring of other Entry Level and Associate Pipeline Developers.
  • Reports to the studio’s Director of Animation Technology with input from the Studio Art Manager
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Qualifications:
  • Degree work in CS or related fields.
  • Strong programming skills. Proficiency in Python and Object Oriented Programming required. Experience with C or C++ is a plus.
  • Professional and educational focus on the game industry, computer animation, or visual effects. Production experience is a plus.
  • Focused interest in developing and integrating tools into a production pipeline.
  • Experience with the Unreal Engine and its workflows preferred
  • Experience with 3rd Party CG systems such as Maya, Substance Painter/Designer, Houdini, Shotgun, Photoshop or other similar systems preferred.
  • Contributes to establishing priorities, comfortable working independently, and within a group.
  • Seeks knowledge from co-workers and supervisors.
  • Comfortable communicating with both technical and artistic groups.
  • Ability to work within an existing code base, including debugging of unfamiliar code.
  • Ability to work within set standards, including submission to code review and deployment procedures.

This is a paid internship. All candidates must be eligible to work 40 hours per week on site in Cary, NC.  

This is going to be Epic!